Windows is generally not known for its stability. Among other things there are frequent “Not Responding” applications. The reasons may vary from less RAM to Viruses to poorly designed applications. So what do you do when an application hangs up?
I bet you hit Ctrl+Alt+Del or fire up the task manager in some other way, reach for the application and choose “End Task”. Now there is nothing wrong with this approach, in fact as long as it gets the job done it doesn’t matter how you do it. However, ever had the situation where the task manager itself takes ages to load up? Of course it can happen because task manager does a lot of other things besides just ending tasks so it requires that much more resources. Apart from that, how about ending the hung applications with just a single click?
Yeah! you can do so. Its simple to achieve. Just follow along:
Right click on the desktop and choose New > Shortcut
In the dialog box that appears just type the following:
taskkill.exe /f /fi “status eq not responding”
Give it a name of your choice
Now just wait for something to start “Not Responding” and let loose your Task Killer!
So what did we do exactly? We just created a shortcut to run a command. The command being taskkill. Whenever you double click the shortcut you will invoke the said command which takes care of the rest. In particular the command we use says that kill all taskes whose status is equal to “not responding” and kill them forcefully (/f).
The /fi switch is used to filter and pinpoint the application to kill. We are using the Program’s status to filter the applications that are not responding and then kill them. You can filter(and thus kill) by memory usage (equal to, greater than, less than or not equal to), cpu time, window title and others.
In case you are wondering that its still not quite “the single click situation”, you can enable single click from within Folder Options, or better still – right click on the shortcut you just created, choose properties and assign it a shortcut key!
Do you know of some similar neat tricks?
Original from : makeuseof.com
Link : http://www.makeuseof.com/tag/how-to-kill-unresponsive-programs-without-the-task-manager/
6.72e: * Fixed a major bug with Firefly whenever there were no observers in the game
6.72d:
Hero
Axe - Base HP regeneration from 1 to 1.25 Bane Elemental - Enfeeble manacost rescaled from 125 to 95/105/115/125 Bristleback - Quill Spray is no longer blocked by Vanguard, Stout Shield, etc Centaur Warchief - Return base damage increased from 10 to 16 Drow Ranger - Frost Arrows no longer reduce attack speed - Frost Arrows movement speed reduction from 10/20/30/40 to 11/24/37/50 Krobelus - Armor increased by 1 Kunkka - Base Intelligence from 16 to 18 - Ghost Ship cooldown from now scales 90 to 90/80/70 Lina Inverse - Fiery Soul movement bonus increased from 2/3/4/5% to 3/4/5/6% Lone Druid - Spirit Bear can no longer use Return if it has taken damage from a player unit in the last 3 seconds Lycanthrope - Feral Impulse AoE reduced from global to 900 - Shapeshift base attack rate changed to 1.5 (a nerf) - Wolves HP reduced from 400/475/550/625 to 400/450/500/550 Naga Siren - Song of the Siren duration increased from 6 to 7 seconds - Rip Tide cooldown from 12 to 10 seconds Phoenix - Sun Ray damage increased from 4% to 6% - Fire Spirits sub ability now launches all the spirits at once, rather than one at a time - Fire Spirits min/max numbers rebalanced
Old:
====
Minimum heal per spirit: 10/15/20/25
Maximum heal per spirit: 40/60/80/100
New:
====
Minimum heal per spirit: 7.5/12.5/17.5/22.5Maximum heal per spirit: 30/50/70/90
Pit Lord - Armor reduced by 1 Rooftrellen - Strength from 27 + 3.4 to 25 + 2.8 - Overgrowth cooldown increased from 100/95/90 to 115/105/95 Shadow Demon - Disruption cast range decreased from 700 to 600 Shadow Priest - Shadow Wave always heals you first before it jumps (so it won't jump back to you randomly during the bounce. This does not eat up one of your bounce limits either) Spiritbreaker - Strength growth decreased from 2.8 to 2.4 - Movement speed decreased from 295 to 290 - Charge of Darkness stun duration decreased from 1.4/1.8/2.2/2.6 to 1.2/1.6/2.0/2.4 seconds - Nether Strike now hits a Greater Bash based on it's current level and not auto-lvl4 Storm Spirit - Base Strength increased by 2 Tuskarr - Warlus Punch normal critical strike restored from 2.25 to 2.5x
New Dynamic Exp/Dynamic Gold mode. Here are some explanations how it works:
AI have bonus rate in XP and GOLD. Human rate is 100% XP and 1 GOLD / 0.875s (8G / 7s). AI rate is higher than that
So, when AI hero kills, he gets -15% xp, and -4G/7s (from current bonus rate) and if the current rate is higher than the starting rate, it resets to starting rate
When AI hero dies, he gets + 15% xp, and +4G/7s (to current bonus rate), if current rate is lower than starting rate, it resets to starting rate
When AI hero gets an assist, he gets -7% xp and -2G/7s (from current bonus rate)
Min rate for AI is human rate (it won't get lower than that), there is no max rate
Two new sections in the scoreboard showing the current AI XP and GOLD rate. There might be up to 2.5s delay in scoreboard update for the rate
De/Dg mode is enabled by default, unless ne/ng is enabled
Various internal fixes. The big job for fixing the broken AI for 6.72 will begin soon.
ปรับเกี่ยวกับค่าประสบการณ์ของ AI เมื่อตาย เมื่อฆ่าได้ เมื่อรุมฆ่า (รายละเอียดเดาเอาจากข้างบน)